- #How to use sony vegas pro 11 mp4
- #How to use sony vegas pro 11 driver
- #How to use sony vegas pro 11 windows
Improved usability for the Mixing Console.Ī simplified Master Bus window provides you with a streamlined view of your project's master output.
#How to use sony vegas pro 11 windows
Support for NVIDIA 3D Vision on single-display systems using the Windows Graphics Card device (available in Preferences > Preview Device).Įvent Pan/Crop is now integrated into the Video Event FX dialog. The Stereoscopic 3D Adjust plug-in now includes Floating Windows controls to allow you to mask the edge of the video frame to compensate for screen-edge violations.Īdded a Stereoscopic 3D depth control to the Cookie Cutter effect, as well as Cross Effect and Iris transitions.
The Stabilize plug-in has been simplified and improved.
The Transitions, Video FX, Media Generators, and (new) Compositors windows all include folders to group plug-ins and a search box to help you find plug-ins easily. Improved usability for the ProType Titler.Īdded a new Radial Pixelate video plug-in.Īdded per-parameter keyframes for many video plug-ins. GPU-accelerated video processing (please see System Requirements for information about supported hardware). The Upload button is unavailable if your tag is shorter than two characters. When using the Upload to YouTube dialog, tags must be at least two characters long.
#How to use sony vegas pro 11 mp4
Improved performance for OFX media generators that are not animated.Īdded support for 422 profile in MainConcept MPEG-2 custom templates.Ĭhanged the default field order for MainConcept MPEG-2 NTSC DVD templates to upper first (which is more common and matches more source media).įixed an issue reading AVI files created by Autodesk 3ds Max.įixed an issue that could cause silent audio on certain long MP4 files.įixed an issue that prevented MainConcept MPEG-2 custom templates from Vegas Pro 10 from functioning correctly.įixed an issue that could cause MainConcept GPU-accelerated AVC rendering to fail in some cases.įixed an issue where previewing Cross Effect in the Transitions window could make the preview thumbnails incorrect for subsequent previews.įixed a Y-axis inversion in the Mirror plug-in.įixed an issue with certain settings of the Cookie Cutter plug-in not matching previous version.įixed a freeze that could occur when rendering a 32-bit floating point project with certain FirePro GPUs.įixed an issue that allowed compositor plug-ins to be dragged to events.įixed an issue that allowed more than one compositor plug-in on a track.įixed an issue with Color Corrector and Color Corrector (Secondary) color wheel interpolation when crossing the zero-degree line.įixed an issue that could cause Media FX to be dropped when relinking media.įixed an issue that could produce incorrect output for the Sepia plug-in when used on images with transparency.įixed an issue with the Levels plug-in that could produce incorrect results in some cases if Channel was not set to All.įixed an issue that could cause artifacts for high settings of the Feather control when processing was not GPU accelerated.įixed an issue that caused Stereoscopic 3D Adjust floating windows to be transparent when processing was GPU accelerated.įixed an issue that could cause an error when rendering to certain MainConcept MPEG-2 templates.įixed Cookie Cutter plug-in shapes for projects with nonsquare pixel aspect ratios.įixed an issue with Defocus, Glint, Rays, Soft Contrast, and Starburst when used with images with alpha channel or transparency.įixed an exception error that could occur with certain editing scenarios in the ProType Titler.įixed a crash that could occur when using the RE:Vision Effects ClampTime plug-in.įixed a case where a keyframe could be created for an incorrect parameter when using the Custom view of an OFX plug-in (such as Color Corrector).įixed an issue that could cause Paste Event Attributes to use the wrong event’s attributes when the source events were grouped. Improved performance for GPU-accelerated Noise Texture generator. Improved performance for GPU-accelerated Page Loop, Page Peel, and Page Roll transitions. Improved performance for GPU-accelerated video processing for certain GPU and chipsets. See this Web page for a list of Compute Capability levels for various NVIDIA GPUs: | NVIDIA Developer Zone.
#How to use sony vegas pro 11 driver
Notable fixes/changes in version 11.0 (Build 425)Įnabled GPU acceleration for NVIDIA GPUs with Compute Capability prior to 2.0 when using driver 285.62 or newer.